Animer la marche d’un animal et plus – TUTORIEL BLENDER



Dans ce tutoriel, nous allons voir une méthode simple et souple pour animer tout mouvement animal et la marche en particulier.

········································­­·······································­·­····­·····
► SOMMAIRE
········································­­·······································­·­····­·····
— 00:19 : Mise en place du dispositif
— 01:00 : Déterminer la première posture du cycle d’animation
— 01:49 : Diviser l’animation en quatre étapes
— 02:47 : Ajuster les courbes d’animation pour corriger l’effet de glisse des pattes
— 03:25 : Transférer par symétrie l’animation des pattes
— 04:58 : Animer le corps de l’animal

········································­­·······································­·­····­·····
► TUTORIELS COMPLÉMENTAIRES
········································­­·······································­·­····­·····
– Animer le cycle de marche d’un être humain en 3D
– Éviter l’effet « pieds glissants » d’une animation de marche/course

········································­­·······································­·­····­·····
► MES ACTIVITÉS ARTISTIQUES
········································­­·······································­·­····­·····
— Mon recueil d’œuvres numériques
— Ma page développeur steam
— Me suivre sur Twitter
— Me suivre sur Instagram

········································­­·······································­·­····­·····
#tutoriel #blender #b3d