Animer la marche d’un animal et plus – TUTORIEL BLENDER
Dans ce tutoriel, nous allons voir une méthode simple et souple pour animer tout mouvement animal et la marche en particulier.
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► SOMMAIRE
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— 00:19 : Mise en place du dispositif
— 01:00 : Déterminer la première posture du cycle d’animation
— 01:49 : Diviser l’animation en quatre étapes
— 02:47 : Ajuster les courbes d’animation pour corriger l’effet de glisse des pattes
— 03:25 : Transférer par symétrie l’animation des pattes
— 04:58 : Animer le corps de l’animal
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► TUTORIELS COMPLÉMENTAIRES
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– Animer le cycle de marche d’un être humain en 3D
– Éviter l’effet « pieds glissants » d’une animation de marche/course
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#tutoriel #blender #b3d